Kid Keys 2.0

5/22/2018by admin
Kid Keys 2.0 Average ratng: 4,4/5 7983reviews
Kid Works Deluxe

Youngsters have fun learning to use the computer with Keystone Dragon and his castle friends This teaches young learners the alphabet, the computer keyboard, and how.

Knowledge Adventure's Kid Keys 2.0 • 06/01/00 Kid Keys strives to improve computer literacy and keyboarding skills for children ages 4-7. I also considered some of its games to be helpful in language development and beginning writing skills. Activities are designed on four progressive levels, so the program is developmentally appropriate for new keyboarders as well as beginning keyboarders who need a challenge. After mastery of each level there is an opportunity to print a colorful, personalized certificate. The incorporation of music, color and animation addresses a variety of learning styles.

I have used the program in my class for physically and mentally handicapped students,using the Intellikeys keyboard by Intelli-tools for easier access and visual discrimination. It has been very successful in helping students learn the location of the letters on the keyboard. Five doors in an onscreen castle offer various activities. Keystone Keyboard can be considered the introductory level.

The letters, varied animation, and reinforcing procedures keep students interested and on task. Magic Mirrors introduces correct two-handed keyboarding, and reinforces correct key responses while encouraging correct form using a colorful, animated system. The music that is used in Dragon Tunes is quite entertaining and appropriate. One of my favorite activities was Mouse Chase, which teaches mouse skills. This activity was very challenging by the fourth level. Kid Keys' format is easy to follow.

Letters are presented in colorful, easy-to-see text. Animation varies to keep the interest of each individual learner.

Because instructions are verbalized, it's ideal for nonreaders, letting them work independently and still understand what is expected. Immediate feedback is provided, with only correct responses acknowledged. Non-intimidating cues quickly redirect incorrect responses before poor habits can be established.

Kid Keys was developed based on research of the best methods for motivating children to learn. It keeps individual records of each student for the convenience of the teacher, so that each child can progress at his or her own pace. Having worked with handicapped students for over 15 years, I can think of some small things that would benefit students. In the Keystone Keyboard activity, I would like to see the letter name repeated at least three times before the correct cue is given with a flashing key. Ballroom Nights 2.

In the first level of Dragon Tunes, I would have liked some type of cueing to indicate the keys struck and those missed. And in Magic Mirrors, the shift key is introduced without previous instruction, and then instructions are given only once for each set of names.

After the first instruction, there is no further cueing, only non-response to the keystroke without the shift key. I would like to see more cueing on this level.

Kids Keys 2.0 Kid Keys 2.0 teaches young students the basics of typing, including identifying letter keys, keyboard control, finger placement, how to use a mouse, and how to 'click and drag.' Designed for Pre K to second grade students, it includes skills such as recognising letters, practicing the home-row keys, and learning to type multiple-letter combinations and simple worlds. Kid Keys 2.0 features an on-screen keyboard, lively characters, multiple difficult levels, and closed-captioning.

This title uses U.S Spelling.